Teamfight tactics build

Building your team correctly will make or break your game, teamfight tactics build. By using our TFT team builds, you will stay on top of the meta and up your game!

Welcome to our article where we cover the best TFT team comps for the current patch. Our team constantly works with top players like Frodan to analyze the meta and compile the best comps. The last patch of Set 10 is here with Patch Be sure to check out our fully updated Tier List as things may change slightly over the coming days. Click our Table of Contents to the right to jump to them.

Teamfight tactics build

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With Patch However, you will be able to drop Twisted Fate and run a different unit.

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Inkborn Fables is Teamfight Tactic's 11th set and it brings with it a jam-packed series of changes including random encounters, new unique champions to TFT like Alune and Kobuko, a trait with a random champions every game, new Inkshadow items, and more. After 8 seconds of combat, the Dragon strikes the board, dealing true damage to enemies and granting all allies Attack Speed for the rest of combat. Dryads gain Ability Power and Health. Each enemy death grants additional Health. Hover and drop one Fated unit over another to form a pair and unlock a Fated Bonus. When you lose a fight, gain Luck. Lose Luck when you win. Roll a die; in that many player combats, hold a Festival!

Teamfight tactics build

Doesn't require specific opener. Can use Samira as early item dump. Can either run 4 Challenger or 4 Shurima for Stage 3 to help stabilize. Preferably doesn't want to roll too much in Stage since you are mainly looking for Tier 4 units later. Should be Level 7 in Stage and roll for Tier 4 units. Once you're stabilized you can recover economy and push towards Level 8.

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Traits 6 3 3. Once you find Seraphine 3, you can then push levels to add in units like Akali and Ahri for your final comp. Build a Team Comp. In Overall strength: If you do successfully complete the comp, how does it match up against other comps, especially those most prevalent in the meta? Augments List Tier 1. Traits 5 4 2 2. Table of contents. Push for Level 6 in Stage and look for Executioner Twitch, if you get lucky with Executioner Vex you can also take her instead. Without Emblem, you have more options with your Headliner as you can keep Pentakill 5 while keeping the team comp mostly the same. However, keep in mind that Vex 3 along with your other carries helps raise the ceiling of this comp, so try to consider that angle as well.

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You also have the option to opt-out of these cookies. As such, you should mainly go for this comp if you find a Headliner Spellweaver Annie early. While it may not always be the best comp, it has a ton of options that you can play through. The last patch of Set 10 is here with Patch The comp has a high ceiling with Pentakill Emblem on Akali, but you can definitely play the comp without it. If you find yourself playing toward AP and find the Twin Terror Augment, this can be a strong comp to transition toward. This comp is an option to play if you find the Twin Terrors Augment. If you hit Punk Twitch, you can drop Pantheon for another unit like a Country unit or any late game unit like Illaoi. It didn't take long for Disco to establish itself as the most popular comp in Patch Our next comp is another default leveling comp with a 4-cost carry, this time revolving around Twisted Fate. Headliner Options: This comp definitely requires a Heartsteel Headliner. Join or Log In. You can start the game with either Taric or Nami as your Headliner, since both of them got a decent buff to help them perform in the early game. In early game you can effectively open fort, maximize your economy and collect your core items for Twitch and Pantheon. If you're coming from a lose streak you can push Level 7 in Stage to and roll to stabilize, otherwise you push in Stage

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