Tiny room walkthrough
Try to open the window, then the door. Pick up a pipe from the side of the building, then use this on the door so you can head inside, tiny room walkthrough. Turn off the electricity to the power box on the wall.
Tiny Room Stories is an escape room style puzzle game with a unique perspective. Explore an abandoned city in search of your farther and all the other inhabitants in a series of 3d scenes that you can rotate and navigate to solve puzzles and find clues to continue your journey. This is a well presented and intriguing take on the puzzle and escape room genres of games. The game released 15 chapters spread over 3 seasons, and here you will find a complete guide to the game. In February , a lot of the existing chapters were updated, and we redid our guide to cover these new updates. Please use our menu to go directly the the chapter that you need help with or e send in a question and we'll try to help. On this page, you'll find the walkthrough to the prologue chapter in the game, it's not too difficult, but does lend itself to being a great introduction to the game and to see how everything works.
Tiny room walkthrough
Go over to the stove in the kitchen, and you'll find the knobs on the stove are the EXACT same as the drawer-safe. Turn the knobs on the stove so they light up the burners. There are small dots on the knob plating, telling you where to turn it to. Look at how the knobs on the stove are arranged, and copy that to the dresser-safe-drawer-thing-a-ma-jig. Then, take the red key from the dish on the dresser, and use it to open the door with the red handle. Go into the bedroom, look at the TV, and enter the channel numbers on the note that says something about illumination. When you enter the channel numbers, drawers will pop out. In the note, it has rectangles with numbers in them. These correspond with the place in the password that they are. They correspond to the left and right drawers.
Click on words and try them as passwords until you find the correct one. Go outside and down to the basement, then use your black key on the other door and go through, tiny room walkthrough. Use the screwdriver to remove the 4 screws.
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Tiny Room Stories: Town Mystery is a puzzle game developed by Kiary Games where you play as a detective who visits the Town of Redcliff after receiving a letter from his father asking for a visit. When you get there however, all points of entry have been closed off and the town itself appears deserted. It is time to put your investigation skills to use and figure out what has happened. The game utilizes an isometric view of the given level, and you can rotate the camera by swiping to the left or to the right. This is important to remember as some things can only be seen, let alone interacted with, from the correct angle. Not every area will allow for full camera rotation, but that should not be an issue for whatever puzzles are currently in that room. You can also zoom in the camera a bit, but by tapping on most things, you will get a closer look; tap the back button to zoom out.
Tiny room walkthrough
We have every step detailed with images and codes which can be revealed if you need them. Following the third part of Chapter 13 where you are in a car crash with an unknown driver you have been knocked unconscious. Read below for a full description with hints and solutions, or you can also watch the video walkthrough. You feel pain all over your body, although there are no severe injuries. You hear a phone conversation about yourself and then awake in an interrogation room. You get a message from your father.
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Once all 7 are in position, open the small compartment below and take the key. Pick up the ladder and lean it against the house, then climb up and open the mailbox to find a black key. Starting with night time, slide the statue to the night position, and note the symbol revealed at the bottom left including the corner marker. Turn around and look at the dish near the stereo, then take the key. Back out and look at the security monitors to the left. Enter the building. Throughout this level, you can use the map to help find your way around. Search the shelves and grab the hammer. Push the rubbish bin until you can use it to climb up to the roof. Open the box and take out the blue key. You need to press the numbers in the order they appear in the solved sudoku box: 9.
We have every step detailed with images and codes which can be revealed if you need them. Read below for a full description with hints and solutions, or you can also watch the video walkthrough.
Now you still need to enter a card. Go back to the elevator and head down to Level 1. Move all 4 sliders to their top positions, then pull the blue lever down. Take the red key and use it on the red door lock in the pool house. Based on the information from your sketches, the symbols from top to bottom are: H, U, A, Open the doors and enter the captain's office. Is this guide missing anything? Examine the door panel and press the symbols based on the squares you have seen:. Get inside and use the Settings option to open the trunk. Now return out to the corridor. Look in the mailbox to find a black key, then use this on the front door and head inside.
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