Treachery d2r
It requires at least level 43 to equip.
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Treachery d2r
That enhanced damage from fort is great, because it ups the amount of life your merc is leaching with every hit, considerably. On the other hand, I could farm players 8 Meph on PlugY, and the only difference was my merc had Fortitude instead of Treachery, and it never came close to dying. If your char is geared up how you want it for the most part, using a Lo rune in a really good base for a Merc Fortitude is not a waste. Which is a completely valid point. I was just more focused on dispelling the notion that using a Lo rune to make fortitude for a merc is a waste, and that Treachery is somehow better for a merc than Fortitude is. I have used Treachery on all my mercs ever since the runeword came out back in 1. Fort is such a waste of a Lo for a merc… The curse reduction alone is huge. A merc with Fort with decrepify casted on him by mage or baal vs a merc with Treachery, think about who will do more damage over time…. It uses math to show how overrated Fort is on A2 Merc. Fortitude increases damage, which increases life leech. Those are nice supplements to life leech for sure, but life leech is the 1 best thing for keeping your merc alive.
Treachery is a good all-round armor that benefits al classes. This treachery d2r makes extensive use of JavaScript. Then there is the fade proc.
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Treachery d2r
It requires at least level 43 to equip. Even though Treachery was originally intended for Assassins, any class can benefit from the chance to proc Fade and high bonus to Increased Attack Speed and Faster Hit Recovery. Because of its cheap cost and high boost to survivability , it is one of the best armors for mercenaries when created in an ethereal elite armor. Fade is a great way to increase survivability of any character, as it increases both elemental and physical resistances, and reduces curse duration.
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Either by using defiance aura or damage reduction directly. Defiance aura, reapers toll, lifesteal helm and duriel you can have merc managing travincal, halls without vipers , cows with some perks and other contents. Balrog Skin def: - speed: 5 lvl req: 57 str: max sockets: 4. Treachery does more raw damage! And neither did I even help my merc fight…survivability is NOT an issue. Table of Contents Rating:. This site makes extensive use of JavaScript. General Discussion. Fort is such a waste of a Lo for a merc… The curse reduction alone is huge. That is a HUGE difference in being able to deal damage and life leach. No, Fade and Burst of Speed stack do not stack. Which is a completely valid point. In the eventuality of killing a mob, Treachery kills faster. FPA: 4.
To make the Treachery runeword in Diablo 2: Resurrected, you need a set of 3-socket body armor to use as a base.
In the eventuality of killing a mob, Treachery kills faster. It also makes for a better shell for the mercenary to be a stronger tank. Kraken Shell def: - speed: 5 lvl req: 61 str: max sockets: 4. Why is Treachery good for a Mercenary? This site makes extensive use of JavaScript. Fortitude is better IMO. Wire Fleece def: - lvl req: 53 str: max sockets: 4. FPA: 4. Weapon Beast. Loricated Mail def: - speed: 10 lvl req: 55 str: max sockets: 4. Teksuo October 27, , pm 2. Aucuba October 27, , pm Really depends on his breakpoints. DPS output over 1 minute under: 1 full duration cast: [ 14, I have used Treachery on all my mercs ever since the runeword came out back in 1.
Aha, so too it seemed to me.
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