War thunder infantry
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You will also be able to use a preset of ground vehicles and helicopters. Each stage containing a reward can be unlocked by earning 40 mission points during the specified two day period. New stages will be available at GMT on April 2nd, 4th, 6th, 8th, 10th, 12th, and 14th. Recent April events have always been either futuristic or straight up fictional is kinda sad to be honest. I do missing the old funny events where we can have a good laugh playing it like the little pony, pirate ships my personal favorite or even the Gaijira. I find this kind of mode with OP futuristic weapons and just killing each other is the same as base game without any good humor in it. For April fool's day is kinda lame, yes it is cool, but meh idk.
War thunder infantry
Via a hotkey toggle you could swap between your vehicle and the rts control mode. Infantry can not capture a point with an active enemy tank presence under any circumstances. The vehicle could act as a resupply point for the squad and as a revive point to carry wounded soldiers to. Each fireteam will posses unique abilities tied to the soldiers in that selection, ensuring the abilities such as laying mines, anti-tank launchers, anti-air, medic, radio operator etc, are all linked to a specific soldier in the squad. The infantry could be customized by picking between pre-determined squad configurations accessible in the modifications screen. This could range from AT squads to AA squads for the more modern vehicles and even maybe engineers for mine laying. Infantry with kits like AT should not be able to destroy tanks with ease, these launchers should mostly hit for minor damage unless very well placed. Once the vehicle is defeated, the squad will still be active and useable, but will be unable to resupply. Infantry should be able to stand, crouch and go prone. Finally, anti air infantry should have a shorter range than anti air vehicles. These resupplies can be resupplied lol at the spawn point. The vehicle should NOT have the ability to be given orders in the rts control screen. I do not think people want war thunder to become matches of entirely rts gameplay. The goal here is to maintain the feeling that you are playing the vehicle , but to allow you to ferry troops to the battlefield with transport oriented vehicles. As such, your soldiers should have a degree of automation to them when outside of the rts control screen and controlling the vehicle.
I specifically made it clear that infantry would not function in my version of implementation as you are describing, war thunder infantry, or better said that it would not be accessible on the scale you are suggesting.
Unlike the combat vehicles testing, we decided to start with the top-tier units of the infantry line-up, featuring the most advanced soldier equipment, which is a prospective of modern warfare trends. According to many military experts, combat exoskeletons will become the most likely development of infantry equipment in future. Urbanized terrain, as the main battle arena of modern warfare, as well as the need for a soldier to use heavy weapons and high classes of armor protection, require from a modern soldier capabilities that go beyond abilities of the unassisted human body. A powered exoskeleton will allow the soldier to operate a wide arsenal of small arms and heavy weapons, use anti-tank and anti-aircraft weapons as a firearm, and stay able to move fast and high. The wearable ammunition load and the weight of equipment become incomparably large towards an ordinary infantryman, while the dimensions of the soldier remain small, and the speed of movement significantly increases.
It was introduced in Update "New Power". The M is best played as an ambush-sniper. Take full advantage of the vehicle's mobility to get to sniping positions first and avoid open areas when you can. With the M's unmanned turret, it is best used at a hull-down position. The M is also vulnerable to the overpressure mechanic and has inconsistent and poor armour which means that you should approach all enemies with caution. When the opportunity presents itself, it is always best to double back or reposition and fight your enemy in a position fight. The M performs rather poorly in urban combat since it is a large vehicle.
War thunder infantry
Unlike the combat vehicles testing, we decided to start with the top-tier units of the infantry line-up, featuring the most advanced soldier equipment, which is a prospective of modern warfare trends. According to many military experts, combat exoskeletons will become the most likely development of infantry equipment in future. Urbanized terrain, as the main battle arena of modern warfare, as well as the need for a soldier to use heavy weapons and high classes of armor protection, require from a modern soldier capabilities that go beyond abilities of the unassisted human body. A powered exoskeleton will allow the soldier to operate a wide arsenal of small arms and heavy weapons, use anti-tank and anti-aircraft weapons as a firearm, and stay able to move fast and high. The wearable ammunition load and the weight of equipment become incomparably large towards an ordinary infantryman, while the dimensions of the soldier remain small, and the speed of movement significantly increases. The first prototypes of combat exoskeletons are already being tested in modern wars and the prospects for their development are very optimistic. Read more on event here. The standard combat exoskeleton provides an unified platform to equip different combat classes.
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I do agree that at the current state, APCs and IFVs are just vehicles with glorified spaced armor that makes it a slight nuisance to kill, infantry might just affect the game performance more especially if they have detailed vitals and clutter the battlefield with more things you need to look out for when people just want to fight with armored vehicles. They could even draw attention from enemy players while your teammates move in to assist you or friendly infantry. I mean they would still move to capture the closest objectives; they would just do it on their own as opposed to you telling them to do so. Via a hotkey toggle you could swap between your vehicle and the rts control mode. The infantry should be modeled inside these vehicles as well and penetration should kill members of the squads inside the vehicles. You can spend a good minute driving around, the next minute maneuvering your fire teams, and a second later a shell knocks you out. It comes geared with multiple systems to increase combat capabilities of a soldier, as well as survivability: combat helmet with armored visor, rocket jump-packs to assist taking high positions on buildings, smoke grenade launchers, etc. Recent April events have always been either futuristic or straight up fictional is kinda sad to be honest. Some geospatial data on this website is provided by geonames. It is important this feature does not feel unfair to people playing traditional war thunder vehicles.
You will also be able to use a preset of ground vehicles and helicopters.
Do that and game will die for sure. They want ooga booga point and click game. When you shoot near them the move around and take cover. The exoskeleton in this class is equipped with a light UAV, as well as an advanced aiming station, capable of sectoral search for air targets and an automatic target tracking system. Vehicles would have a major advantage against the infantry I am calling for. I just still have this sneaking suspicion that even those voting no would likely enjoy it if it released. Not only are you constantly watching out for enemy tanks that might have an angle on you through a small gap in buildings, but now every single window, roof and pile of rubble might have a few tandem top-attack missiles waiting for you. Infantry just sounds like a good reason to drive my Moderna to be honest. Store Page. We have hope for so many things, submarines, more comprehensive EC and tons of balance changes, but sometimes a feature like this can solve balance problems in a unique way and it will scratch the itch for new mechanics that nearly everyone in war thunder is feeling. The infantry will enter a fully automated state, only acting out their last given orders when the player vehicle is killed. Some geospatial data on this website is provided by geonames. Every urban map is now completely unplayable for tanks; Realistic but not fun.
Effectively?
Rather amusing information
Unequivocally, a prompt reply :)