Wo long patch notes
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Shortened the startup sequence of the first strike of normal attack chains. Made adjustments to timing so that normal attacks while dashing can be chained to follow-up normal and Spirit attacks at an earlier point. Made changes to normal attacks following normal attacks while dashing. The timing of the follow-up attacks was adjusted to match these changes. Made adjustments to timing so that normal attacks while dashing can be chained to follow-up normal attacks at an earlier point. Made adjustments to timing so that normal attacks while dashing can be chained to follow-up Spirit attacks at an earlier point.
Wo long patch notes
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Made overall adjustments to defense, Spirit, and attack power.
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Shortened the startup sequence of the first strike of normal attack chains. Made adjustments to timing so that normal attacks while dashing can be chained to follow-up normal and Spirit attacks at an earlier point. Made changes to normal attacks following normal attacks while dashing. The timing of the follow-up attacks was adjusted to match these changes. Made adjustments to timing so that normal attacks while dashing can be chained to follow-up normal attacks at an earlier point. Made adjustments to timing so that normal attacks while dashing can be chained to follow-up Spirit attacks at an earlier point. Increased the amount of Spirit damage received by Demonized Zhang Liang. Made changes so that all attacks will now cause the status effect Armor Break to accumulate.
Wo long patch notes
Wo Long: Fallen Dynasty has just been patched to add a mechanic called Inner Discipline, along with a number of other adjustments and bug fixes. This comes almost exactly two weeks after the 1. Team Ninja, the developer behind Wo Long, has earned a reputation for making incredible Souls -like games. Wo Long is the latest and most intricate game in this genre from the studio, which is perhaps best known for the long-running Dead or Alive series of fighting games. While its latest release Wo Long has been generally well received, it has its share of flaws and balance issues that Team Ninja seems intent on correcting through consistent updates. The new 1.
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All rights reserved. Expanded the area of effect of the final shock wave. Date Posted: 15 Jan am. Extended the time before his Spirit starts recovering. Per page: 15 30 Made adjustments to the AI. Shortened the recovery sequence while transitioning to the finishing blow. Adjusted the size of the hitbox when moving from normal attacks to Spirit attacks. Discussions Rules and Guidelines. Increased the range of Spirit attacks to the front of the player. Global Achievements. Zhang Rang no longer re-summons his clones more than once per battle.
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All trademarks are property of their respective owners in the US and other countries. Made changes so that players can obtain bonus Spirit upon successfully performing a deflect just before receiving an enemy attack. Date Posted: 15 Jan am. Showing 1 - 15 of 21 comments. Changes specific to the real Zhang Rang: Increased Spirit damage dealt. Made changes so that all attacks will now cause the status effect Armor Break to accumulate. Increased Morale Rank. Made overall adjustments to defense, Spirit, and attack power. Increased movement distance upon successful attack. Adjusted attributes of two types of actions that involve generating icy pillars.
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