5e swashbuckler
By duncan.
Rogues bring a vast range of utility to the party from their many skill proficiencies and Expertise. In addition, Sneak Attack ensures that canny rogues can hold their own in combat alongside characters like fighters. Their abilities emphasize heroics, a conversation-forward approach to situations, and one-on-one duels in combat. It can be pushed even further with the right build. All rogues rely on their Sneak Attack in combat. Rather than making several attacks, rogues make one high-damage strike against distracted targets. Most rogues need to rely on their allies to create Sneak Attack opportunities or use tricks to get advantage on attacks.
5e swashbuckler
I recently played a one-shot as a swashbuckler rogue and immediately found myself loving them. One of the core mechanics of rogues is that they are extremely mobile. I mean when you can use the Dodge, Dash, or Hide actions as a bonus action you can generally run circles around friend and foe alike. Right off the bat, you get Fancy Footwork which allows you to move away from a creature you attack without requiring anything out of your action economy. If you have a mind for good combat positioning and a hunger for tactical combat, the swashbuckler is a character that will satiate your desires. A swashbuckler build would be a complete and utter failure if it was not a fantastic duelist. The swashbuckler archetype takes Sneak Attack and adds a twist to it, it allows you to 1v1 a target while still being able to deal Sneak Attack damage. Of course, it goes without saying that you also get some features and tools to give yourself the upper hand in one on one combat. You can charm your foes into an unideal position and then finish them off with a quick blow while your party engages with the enemy minions. En garde! We eat peanut butter and fluff here. You can choose whatever background you want since you can swap the skill proficiencies. Ability Scores: This was done using point buy.
You can give yourself a bonus to your initiative rolls equal to your Charisma modifier.
Swashbucklers are an interesting twist on Rogues. Their main subclass feature is the tweak to Sneak Attack, which allows Swashbucklers to apply their extra damage when dueling an enemy 1v1 rather than the original circumstances advantage, an ally within 5ft, etc. This allows Swashbucklers to be a bit more autonomous than a normal rogue. They can dive into combat, do massive damage on a target, then move away because of their Fancy Footwork ability. No more waiting in the shadows for one of your party members to engage an enemy before you rush in.
A Swashbuckler is a flashy, showy, bombastic adventuring type, usually but not necessarily a swordsman. In Dungeons and Dragons 5e, the Swashbuckler is a Roguish Archetype specializing in a mix of Charismatic Panache and being an expert duelist. Some hear the name Swashbuckler and think pirate, and while that is a perfectly reasonable direction to take, there are plenty of other ways to play one. What sets Swashbucklers apart from other Rogues right away is their Rakish Audacity, allowing one to reliably apply Sneak Attack damage while in one-on-one combat. Additionally, Fancy Footwork grants the Swashbuckler what amounts to a free disengage vs their dueling opponent, for the most daring of acrobatic movements about the battlefield to leave a foe in shambles and disarray. Speaking of acrobatic maneuvers, more accomplished Swashbucklers can give themselves Advantage on Athletics and Acrobatics checks in order to pull off such marvelous stunts.
5e swashbuckler
Swashbucklers are an interesting twist on Rogues. Their main subclass feature is the tweak to Sneak Attack, which allows Swashbucklers to apply their extra damage when dueling an enemy 1v1 rather than the original circumstances advantage, an ally within 5ft, etc. This allows Swashbucklers to be a bit more autonomous than a normal rogue. They can dive into combat, do massive damage on a target, then move away because of their Fancy Footwork ability. No more waiting in the shadows for one of your party members to engage an enemy before you rush in.
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Elegant Maneuver Starting at 13th level, you can use a bonus action on your turn to gain advantage on the next Dexterity Acrobatics or Strength Athletics check you make during the same turn. Bored of daggers of venom , flame tongues and vicious blades …? I recently played a one-shot as a swashbuckler rogue and immediately found myself loving them. I think the swashbuckler roughly takes care of The Bard and the Warlock takes care of the sorcerer possibility. The free feat and skill is another huge benefit of going with the Variant Human. Table of Contents:. For sure. Thankfully, there are plenty of ways to trigger Sneak Attack. Yes please. This also means that Swashbuckler rogues are ideal as party faces.
You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts.
For a full overview of the Rogue class, check out our rogue 5e Guide. I recently played a one-shot as a swashbuckler rogue and immediately found myself loving them. Waterdeep: Dragon Heist. We also discuss options that normally would be good for a typical build, but underperform when used in a subclass. You also mention Magic Initiate Sorcerer as a potential feat to take. Thanks for the discussion. Search for: Search. For our subclass guides, we focus mainly on the Blue and Sky Blue options, because the other options are discussed in the parent guide or other subclass guides. How to Build Video Game Characters. Human :. Charisma is extremely important for swashbucklers as a lot of our features revolve around it. As a result, it's every bit as important as Charisma. You can use Uncanny Dodge to brace yourself for an attack that you know is bound to hit you hard. A swashbuckler can quickly get in, deliver a sneak attack, then back off unscathed, no stealth required.
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