backrooms run for your life

Backrooms run for your life

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An image of Run For Your Life! It is currently unknown what lies behind the doors perhaps Level ? However, some have postulated that each door in the level simply leads to a copy of the first area of Run For Your Life! A recovered photo of Run For Your Life! Photographer is assumed to be The Cameraman. Despite most people's notions, the first area one will find while in this level is not the infamous hallway.

Backrooms run for your life

I mean, regularly, you would be running from someone, but now the deaths are trying to kill you while you run through this abandoned hospital hallway. Is an abandoned hospital hallway that stretches for 5 kilometers I think you are also being chased by entities that if catch up to you, you will die. So Level! Having another backrooms map in the hive kinda ruins the unquiness of the orginal backrooms map. That also leads to problem that its probaly gonna keep on getting more votes compared to the other maps. While I agree with the first part of your statement, the second part is a bit off. Now, the votes vary around 5 to 13 average. Due to these averages, I can safely predict that the votes will soon lower down to 3 to 8 on average in a few weeks to a month. Kinda doubt that it will lower to 3 to 8 votes since people will still continue to vote the backrooms map because of the arg that is still going on and each time it gets updated the map will gain more and more votes for each time something gets added to the arg. Just to make sure by the way but did the arg end with a costume?

Survival Difficulty: Class!

The Hallway is fairly short, and there are hospital beds scattered throughout the Level that will block your path. Once you first spawn in, you must enter the Hallway and you will get chased by a Ghost Smiler and a group of 6 Partygoers. You will then have to run down the Hallway and as you go through the Level, the doors will open up and act as Obstacles. Eventually, the path will be blocked off, and you will have to take an open path on the left to proceed on. In this Hallway, one of the Partygoers will enter it and chase you. Shortly after leaving this hallway, you should arrive at the Exit Door. Push it and enter it and then you will fall down a hole and get to The End.

This level is also one of levels where you're not allowed to stay due to the amounts of entities that may chase you. The hallway has several doors, each one approximately three meters from each other. There are also bright, flickering exit signs for the entirety of the level, each one about ten meters from each other. Upon entry, one will immediately notice a loud alarm sound with no apparent source. A few seconds after entering the level, one will then notice a horde of entities Hounds , Skin-Stealers , Facelings , etc. The apparent "objective" is to escape the level as fast as one possibly can before it's too late. One must run non-stop, avoiding various obstacles along the hallway, such as hospital beds, chairs, and sometimes even entities like Clumps blocking the way. Along the hallway there may be various items to keep one running, such as energy bars and bottles of Almond Water , one may also occasionally find items helpful to slow down or temporarly block off the entities. The entities will adapt to one's capacity of running, to a point of giving difficulty even to the ones experienced at running.

Backrooms run for your life

This level is also one of levels where you're not allowed to stay due to the amounts of entities that may chase you. The hallway has several doors, each one approximately three meters from each other. There are also bright, flickering exit signs for the entirety of the level, each one about ten meters from each other. Upon entry, one will immediately notice a loud alarm sound with no apparent source. A few seconds after entering the level, one will then notice a horde of entities Hounds , Skin-Stealers , Facelings , etc. The apparent "objective" is to escape the level as fast as one possibly can before it's too late. One must run non-stop, avoiding various obstacles along the hallway, such as hospital beds, chairs, and sometimes even entities like Clumps blocking the way. Along the hallway there may be various items to keep one running, such as energy bars and bottles of Almond Water , one may also occasionally find items helpful to slow down or temporarly block off the entities. The entities will adapt to one's capacity of running, to a point of giving difficulty even to the ones experienced at running.

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General Wikidot. Phoenix Cockroach Studio. As Run For Your Life! In , the Backrooms changed. What the developers have to say:. I talked to Ben the other day, who says he can still hear his screams ringing in his ears. Explore Wikis Community Central. After running for what has been estimated to be about a mile, they were greeted with a dead end, leaving them to be consumed by the sludge. This second door leads to a long hallway. In this game, the main experience is the "Level! Boyle, come in! Levels Level 2 Level 37 Level Level Is an abandoned hospital hallway that stretches for 5 kilometers I think you are also being chased by entities that if catch up to you, you will die.

The Hallway is fairly short, and there are hospital beds scattered throughout the Level that will block your path. Once you first spawn in, you must enter the Hallway and you will get chased by a Giant Smiler and a group of 6 Partygoers. You will then have to run down the Hallway and as you go through the Level, the doors will open up and act as Obstacles.

Run for your Life! So we resorted to some backroom deals. Click here to edit contents of this page. If the horde of entities catches you, however, you will be killed in a most painful and gruesome way. Change language. All rights reserved. Get back to base ASAP. Explore Wikis Community Central. What the developers have to say:. Escape The Backrooms Wiki Explore. Is an abandoned hospital hallway that stretches for 5 kilometers I think you are also being chased by entities that if catch up to you, you will die.

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