dndwiki

Dndwiki

Along with being intended to be used by player characters, dndwiki, dungeon masters are encouraged to use this section to design and run dndwiki sessions and to take improving, reviewing, or removing dndwiki into consideration in their campaigns, dndwiki. Along with being intended to be used by dungeon masters, player characters are encouraged to use this section to discover possibilities in their campaign by asking your dungeon master about implementing pages from this section into the campaign.

Jump to: navigation , search. New classes, equipment, backgrounds, creatures, deities, etc. Pages published under the OGL. A work in progress. New classes, equipment, feats, races, creatures, deities, etc. A guide to all community projects, including the facebook page and featured articles. Get involved!

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When you gain a level in a class other than your first, you gain only some of that class's starting proficiencies. You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take the same Fighting Style option more than once, even if you get to choose again. Being unable to see a creature doesn't impose disadvantage on your attack rolls against it, provided the creature isn't hidden from you. When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Your ranged attacks ignore half cover and three-quarters cover against targets within 30 feet of you. The weapon must have the two-handed or versatile property for you to gain this benefit. You must be wielding a shield or a simple or martial weapon to use this reaction. You must be wielding a shield. You gain one superiority die, which is a d6 this die is added to any superiority dice you have from another source. This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.

You can use this feature twice between long rests starting at 13th level and three times between long rests dndwiki at 17th level. Trickery Domain, dndwiki. Pyromancer PSK.

Classes Artificer Alchemist. Armorer UA. Battle Smith. Barbarian Path of the Ancestral Guardian. Path of the Battlerager. Path of the Beast UA. Path of the Berserker.

Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. They are well acquainted with death, both meting it out and staring it defiantly in the face. You must have a Dexterity or Strength score of 13 or higher in order to multiclass in or out of this class. You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again. You have a limited well of stamina that you can draw on to protect yourself from harm.

Dndwiki

Along with being intended to be used by player characters, dungeon masters are encouraged to use this section to design and run playing sessions and to take improving, reviewing, or removing templates into consideration in their campaigns. Along with being intended to be used by dungeon masters, player characters are encouraged to use this section to discover possibilities in their campaign by asking your dungeon master about implementing pages from this section into the campaign. Jump to: navigation , search. Back to Main Page For Player Characters Along with being intended to be used by player characters, dungeon masters are encouraged to use this section to design and run playing sessions and to take improving, reviewing, or removing templates into consideration in their campaigns.

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Monster Slayer. Some content found on this page may not be suitable for play at your table. Grave Domain. The Artificer Makers of magic-infused objects, artificers are defined by their inventive nature. Armed with the rites of forbidden blood magic and a willingness to sacrifice their own vitality and humanity for the cause, they protect the realms from the shadows, ever vigilant to avoid becoming the same monsters they choose to hunt. Starting Equipment You start with the following items, plus anything provided by your background. Path of the Zealot. Beauty Domain Twitter. Eldritch Knight. Psionic Soul UA. College of Glamour. Zeal Domain PSA. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest.

Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. No one chooses sorcery; the power chooses the sorcerer. You must have a Charisma score of 13 or higher in order to multiclass in or out of this class.

Ability Score Improvement When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. The Archfey. Circle of the Moon. Category : Meta page. Append content without editing the whole page source. When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. Warlock Ghost in the Machine UA. If your DM allows the use of feats, you may instead take a feat. Notify administrators if there is objectionable content in this page. Extra Attack 2 At 11th level, you can attack three times whenever you take the Attack action on your turn. Oath of the Watchers UA. Walk the taxes. New classes, equipment, backgrounds, creatures, deities, etc. If you want to discuss contents of this page - this is the easiest way to do it.

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