Metroid fusion sector 2
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Metroid fusion sector 2
This article's title is conjectural. Any name given in official media is eligible to become the title of the article. The current title is not an official name. It appears in Metroid Fusion. It is here where Samus confronts Zazabi , the second boss in the game. This room is found near the very bottom right of Sector 2. Visually the room resembles a deep tank. The floor and walls are covered in what appears to be some sort of moss or mold, with a sickly blue-green color. Large tree trunks in the background span the height of the room, with a deep teal color and several open pores or holes. These are surrounded by cactus and vine-like plants, some of which appear to have round red berries or flowers growing from them. The left wall extends almost up to the ceiling, leaving a pillar in front of the entrance door. While the ledge of this is low enough for Samus to grab so she can pull herself up, falling down to the bottom of the room leaves Samus trapped until she prevails in the coming encounter. Samus comes here after obtaining Bomb data from a nearby Data Room , on her way back to the Navigation Room. Tense music begins to play and the door behind her locks.
For now, head up to the Navigation Room and talk to Adam.
While it is not particularly difficult to reach this Data Room, some fans may be confused about where they are to go after obtaining the ability. For those players that are indeed stuck after getting Bomb in Metroid Fusion , this guide is here to help. After obtaining the Bomb ability, players should reenter the room to the right and navigate to a ledge in its top-right corner. Here, Metroid fans should place Bombs to clear a Morph Ball-sized tunnel, which can be used to reach an alcove that holds a Missile Tank. Players should now make their way to the bottom-left corner of the preceding room and place a Bomb to reveal a hole in the ground. Fans should use this hole to reach the room that is below and then navigate to the door in its bottom-left corner.
It's been a while since your last heart-to-heart with the computer, and apparently the trusty machine has been doing its homework while you were off exterminating the X in Sector 1. The latest Navigation Room report is full of important tidbits, such as the identity of the elevator saboteur: the aptly named SA-X, an X clone of Samus herself at full power. The SA-X has helped spread the parasites throughout the station, and Sector 2 is next on the list of places for you to inspect. But be careful -- you're no match for the SA-X at this point in the game, and it won't take much for it to flatten your life-signs with its lethal ice beam. Instead of fighting the SA-X, your computer advises an alternate solution: find the bomb upgrade by first unlocking the Level 1 security hatches. The Security Room isn't labeled on your map, so we'll have to find this one the good old-fashioned way. Begin by saving and refilling your energy and weapons on the way into the sector. The first passageway you'll notice is the one directly below your starting point and heading to the left, but you'll soon realize that this is an early dead-end, as Samus won't be able to jump past the tall, wormlike creatures within. Don't bother with this room just yet; instead, continue around the larger room in a counter-clockwise manner -- again, bypassing the second hatch which leads to the as-of-yet unlocked Data Room -- until you reach the unlocked hatch in the upper right corner of the room.
Metroid fusion sector 2
Your trusty computer has determined the source of the power failure to be the vegetation entangling the Central Reactor Core. Thus, your mission is now to seek out its roots and destroy them to fully restore power to the station. Begin by exiting the Navigation Room to the left, pass through the shutter, and continue left into the Central Reactor Core. Once inside, don't forget to grab a quick save via the Save Station in the lower right corner of the room. Now that Samus has the Space Jump ability, she can reach a small crack in the middle of the left wall in this reactor room by first shooting out the decayed roots, and then clinging to the ledge and squeezing through to the left. In the next room, drop a Super Bomb to quickly clear the path, and then continue left.
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It's behind the door in the middle on the left side of the room. In the final room to the left, you'll find a dead end with a tall wall on the left side of the room. M Sector 5 ARC. Explore Wikis Community Central. Sector 2 is the first sector where Samus encounters a SA-X. Once you get to this room, jump up and grab the ledge and hide behind the pillar. Fans should use this hole to reach the room that is below and then navigate to the door in its bottom-left corner. Metroid: Zero Mission. H Sector 3 PYR. After Neo-Ridley is defeated, Samus has the opportunity to explore the station and collect any remaining expansions she has missed before linking up with her computerized CO once more.
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N Sector 4 AQA. Don't have an account? After completing the maze and passing through the door in the bottom-left corner , players should drop and use the door in the bottom-right corner of the metallic room. The Final Confrontation SA-X Encounter 2 Adam will tell you that while auxiliary power got the Save Stations and Recharge Rooms working, everything else is still malfunctioning and will be until the main silo is back up. Now that you can breath easier for a bit, head back to the shaft, and climb upwards. A Main Deck. Keep moving to the left, and you'll enter a large room with a secret middle area above that houses a handy Power Bomb Tank; simply jump up to the left and blast away the walls on the right to earn it. Continue to the left, and you'll notice that your path is fairly confined now, as most hatches are still locked shut due to the power outage. Run down the quick corridor to the left, and then climb up and to the left of the following room to find the blue door leading to the Data Room. Don't bother with this room just yet; instead, continue around the larger room in a counter-clockwise manner -- again, bypassing the second hatch which leads to the as-of-yet unlocked Data Room -- until you reach the unlocked hatch in the upper right corner of the room. I Main Deck. Sector 2 Fusion Stuck.
I apologise, but it not absolutely approaches me. Who else, what can prompt?