Raft walkthrough
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A city of the future housed in a huge glass dome, this is by far the most civilized area you've covered so far. However, that doesn't mean it's without danger. There is a subterranean maze, electrified water, and a huge risk of drowning - and that's all before you've even reached the streets above and discovered the deadly butler robots patrolling the avenues. We've got you covered in this refreshed guide, now with improved formatting and more breakout tips to make your journey through the abandoned city that much easier. We've also included more links to other helpful Raft topics. When you start to near the coordinates on your receiver, you'll notice a rather ominous dome in the distance.
Raft walkthrough
The location known as Utopia in Raft is first mentioned at the top of the Radio Tower , the very first story island in the game. As players visit more story islands, they learn about more characters, and all of them seem to be heading to this mysterious location. However, by the time players reach Utopia it's a far cry from what its name implies. Most of the island's inhabitants have been locked up by the mad industrialist Olof, and players must defeat him to end his tyrannical reign. The climax of Raft has been a long time coming especially for players who started in the early access days , so players should ready themselves for a real fight. When players first arrive in Utopia, they'll most likely come up to a large purple and green raft first. This raft is covered in dirt piles , but if players use the shovel on them they'll dig up harmful bugs instead of the dirt material or anything else useful. Approach the main building on this raft to find a fresh shovel, a useful map of the raft, and the first note in Utopia. As the note explains, players need 3 parts of Detto's code to get into the building, and the map on the wall is the key to finding them. Before starting this task, players can climb up to the tower above to get a crate and find a harpoon gun that needs a harpoon and a carbon dioxide cannister. Also, underneath the building are several loot items, a toolbox, and two vending machine tokens on two green crates. To get the code, players must dig up the three dirt piles circled in red on the map. As mentioned, the wrong piles will cause angry bugs to emerge, so be very careful when excavating. After finding all three pieces, players can enter the main building.
Needed to craft: Oxygen Bottle 1Binoculars 2. With both elements collected, players can raft walkthrough the harpoon gun and fire it at the nearby skyscraper. This is still a work in progress, feel free to tell me to add things!
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After the Radio Tower, a luxury mega-yacht might not be your first guess when it comes to a destination in Raft , but here we have it. Vasagatan is one of the more opulent solutions to surviving on the ocean that we've seen so far, but when you approach it you'll start to notice that all isn't what it seems. The yacht has run aground, and it's up to you to figure out why. The labyrinthian interior is crawling with aggressive rats, so before you embark, ensure that you have enough weapons on hand to keep the little beasts at bay. This is a much tougher area than the Radio Tower.
Raft walkthrough
Temperance, the seventh story island in Raft , is an icy island inhabited by polar bears. Snowmobile around the island to find an observatory, an igloo village, and a research facility. There are many difficult puzzles and poison-filled rooms that will slow you down, but with our Temperance walkthrough, you can skate through all of the hindrances. As you walk towards the entrance, the icy floor will collapse underneath you. Swim through the frozen cavern and defeat the anglers until you reach the ladder to climb into the observatory. After entering, find the constellation notes scattered on each floor. On the third floor, you can interact with the telescope by using the arrows on the screen. Look for the constellations from the notes that you picked up earlier, and count the number of stars in each constellation. The number of stars corresponds to their respective number in the locker code.
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The story can be started by crafting and installing a Receiver and three Antennas on the raft. You'll notice a button that takes you to a secret room. The 2nd cache is inside the building with the crane on it, after passing the small hole in the wall guarded by jellyfish with the flashing light that lets you go through. To remove the fridge, you need to craft a car jack in the boat's hold by combining 5 mechanical parts scattered around the boat. You can help Raft Wiki by expanding it. Kill a seagull. Take some time to cut down and collect everything. The cache is on the small portion of the wall between the scaffolding and the next floor. After climbing up through the ceiling, you go through several corridors full of traps until you reach two sets of scaffolding you have to climb. Utopia Walkthrough 3. Some, like the piano, are specific to this area , so it's worth scrounging enough to purchase them if you're not planning on coming back any time soon. View mobile website.
Players of Raft who finish exploring Caravan Town will learn the code to reach Tangaroa, a location with a strong connection to the overarching story about sea levels rising out of control. Tangaroa is an attempt to solve this problem, but much like the other story islands players can visit , something has gone wrong. Tangaroa isn't as physically big as Balboa Island, but it's even more vertical and hard to navigate than Caravan Town.
To do so, players must connect the water pump to the water tank, but before then they must turn on the pump using a generator on a nearby raft. Look at them carefully to be sure it counted! Varuna Point Grabber Caches. While the Simple Grill is unable to cook recipes and other larger food items, here's everything that it will be able to cook: Raw Beet Raw Potato. To the right is a pull-lever that brings a moving platform over, but the platform is too small to stand on. Hugh Manatee 30 Jul, pm. The 28th token is in the stairs, on the way to the Reactor. The Shark is set to attack the raft every 5 minutes, but should you enter the water, the five-minute timer will be paused until you exit. The 27th and 28th tokens are right after getting out of the hyena pit the 2nd boss fight , on a cage near the stairs where Olof was. Players should also note that this second raft has the first hyenas in the game, and the best way to fight them is to strafe left or right. The 15th is inside the building part unlocked with the motherlode key.
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