Spore druid
Viewing death, necrosis, fungal growth, and sporulation as just another part of life, you can manipulate spore druid spores to augment yourself and harm your foes. Circle of the Spores is one of the Subclasses of Druid, spore druid. These druids use fungal growth and decay to inflict Necrotic damage through spells, as well as to raise corpses through fungal infestation to fight at their side. This subclass obtains all the spore druid from its base class, Druidin addition to its unique features outlined below.
Druids are spellcasters who wield and manipulate nature magic and can transform into various animals thanks to the Wild Shape ability. They shape-shift into a wolf , bear , spider , and much more, each granting them unique tactical advantages. Druids excel at support roles, crowd control, and summoning, making them valuable assets to any party. This Druid build will be different due to the subclass selection. Moreover, this class can summon creatures, undead or otherwise to help aid in combat. You want to play this build if you enjoy an offensive Druid and are not looking for a support build.
Spore druid
Instead of focusing on verdant blooms of green, or transforming into majestic beasts, a Spore Druid looks at the decomposers that form a vital part of the ecosystem. While mushrooms may normally lurk in the darkness, a Spore Druid thrives on the frontline. Just as mushrooms are closer to animals than plants, a spore druid can play closer to a martial class than a ranged spellcaster. Focusing on melee damage, survivability, and poison damage the spore druid has very different build and roleplaying considerations to the more traditional tree huggers. Spore Druids play differently to most other subclasses; not using your wildshape to take animal form means that you can't make use of a beast's large pool of hitpoints to protect yourself , and not focusing on long range attack and support spells means that you can't position yourself away from melee combat as easily. This raises the importance of ability scores that aid your survivability. Spore druids spend more time in close range than any other, in order to make use of their subclass features. A high constitution gives you the hitpoints to survive in these situations. It is also rather flavourful for a Fungal Druid to be hard to kill, like a persistent mould. Your spellcasting improves with your wisdom. As a caster class you want this to be as high as possible. With the shillelagh cantrip this will also be used for your melee attack accuracy and damage. Druids are able to wear medium armor but cannot use metal equipment. This means most of the time you'll be using leather and hide armours that require a high dexterity to defend yourself with.
You can use an action to move the beam spore druid. Larian Studios. Symbiotic Entity Also at 2nd level, you gain the ability to channel magic into your spores.
Circle of the Spores Druid 's primary Ability is Wisdom , their saving throw proficiencies are Intelligence and Wisdom and they have a Hit Dice of 1d8. Viewing death, necrosis, fungal growth, and sporulation as just another part of life, you can manipulate such spores to augment yourself and harm your foes. Just type into the search box what you are looking for. Quick Search of All Druid Spells. Melee Concentration.
The Circle of Spores Druid is a complex, challenging subclass. It offers a number of interesting features which will ensure that no part of your turn goes unused, and that you always have something interesting to do. However, it is complicated to build and play, and players will need to make complex risk-reward decisions almost constantly. For more information on the Druid, see our Druid Handbook. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows.
Spore druid
Druids of the Circle of Spores find beauty in decay. They see within mold and other fungi the ability to transform lifeless material into abundant, albeit somewhat strange, life. These druids believe that life and death are parts of a grand cycle, with one leading to the other and then back again. Death isn't the end of life, but instead a change of state that sees life shift into a new form.
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Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it. You can now use one action, one bonus action, and two reactions offensively per turn if conditions are met. Throw something down to keep enemies from running away, then drop your spores on them and wait. Not requiring strength is a large bonus. Thorn Whip. Each race offers unique advantages that can enhance combat prowess, survivability, or utility. As we progress further, you will get more and more summons that stack on top of each other. Potent Spellcasting would facilitate a pure caster by having extra damage on Bone Chill Also Thorn Whip and any bonus Cantrips attained through feats. Submit Submit Close. This choice mostly influences roleplaying and dialogue options aspects and allows you to create unique characters. You also gain Advantage on all of your attacks, ability checks, and saving throws for a full 8 hours. Note that your IP address will be publicly logged unless you create an account.
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Ability Score. The best ability score for the Circle of the Spores Druid is 16 Wisdom to increase spellcasting potency, then 16 Dexterity which helps with Armour Class AC , and 14 Constitution to help with concentration spells and health. Usually, I find a previous fight and use a corpse to summon this ally. It deals 2d8 Thunder and pushes away creatures and objects. These benefits last for 10 minutes, until you lose all these temporary hit points. We do suggest picking up two heals, Cure Wounds and Healing Word. In addition, whenever the creature takes damage, it is stunned until the end of its next turn. The creature has disadvantage on Constitution checks and Constitution saving throws. Bonus Action Action. This can also monopolize your Bonus Action, which conflicts with common tactics like Polearm Master. With a shield in hand, your AC is
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